Top 10k strings from First Moves (1985)(Longman Software)[a].z80 in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [Z80] /

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   6 C$="Press 
   4 D$="Press 
   4  for next part.
   3 D$="    Press 
   3 B(A1,B1)=0
   2 Press the number of your choice."
   2 KEY>K(FRI,2
   2 KEY=K(FRI,N)
   2 KEY<K(FRI,3
   2 IJ=B(I,J):
   2 D$="press 
   2 CAPS SHIFT
   2 B=Y(P2,Q2):
   2 A=X(P2,Q2):
   2 )=(U$="L")
   2  for yes or 
   2  for the next part."
   2  for the next part.   "
   2  for right side of board."
   2  for left side of board. ":
   2  and press 
   1 to  pick up";
   1 Your choices ...";
   1 Y=Y(P2,Q2):
   1 Y=Y(P,PL):
   1 Y(P6,Q6)=0
   1 Y(P5,Q5)=Y1
   1 Y(P3,Q3)=Y2
   1 Y(P3,Q3)=0
   1 Y(P2,Q2)=Y1
   1 Y(P2,Q2)=0
   1 Y(P,PL)=Y:
   1 X=X(P2,Q2):
   1 X=X(P,PL):
   1 X(P6,Q6)=0
   1 X(P5,Q5)=X1:
   1 X(P3,Q3)=X2:
   1 X(P3,Q3)=0
   1 X(P2,Q2)=X1:
   1 X(P2,Q2)=0
   1 Well Done.
   1 WP=(U$="W"):
   1 TP=P(P5,Q5):
   1 TP=P(P3,Q3):
   1 TM=B(X1,Y1):
   1 TM=B(X1,Y1)
   1 Press P key";
   1 PV=V(P(P2,Q2))*CP
   1 PROGRAM ENTRY
   1 PLEASE WAIT"
   1 PC=P(P5,Q5):
   1 PC=P(P2,Q2):
   1 PC=P(P,Z):
   1 PC=P(P,PL):
   1 PC=P(P,M):
   1 P(P6,Q6)=0
   1 P(P5,Q5)=TP
   1 P(P5,Q5)=0
   1 P(P3,Q3)=TP:
   1 P(P3,Q3)=0
   1 P(P2,Q2)=4
   1 M(N)=M(N+1
   1 M(N)=M(M):
   1 KEY=KEY-48
   1 H for  Help"
   1 Game choices.
   1 D$="your piece.
   1 D$="to make its move.
   1 D$="the correct moves for the piece.":
   1 D$="own white piece.
   1 D$="or press 
   1 D$="on another piece.
   1 D$="You play 
   1 D$="Press any key to continue.
   1 D$="Press any key for another game. ":
   1 D$="  Press 
   1 D$="   Press 
   1 CONTROL PANEL PROMPTS
   1 CONGRATULATIONS
   1 C$="the enemy takes your pieces.    ":
   1 C$="the computer will say Bad Move. ":
   1 C$="that you want to take then press":
   1 C$="let you make correct moves only.":
   1 C$="it. When you have practised this":
   1 C$="it to a new position press the  ":
   1 C$="computer will take your pieces. ":
   1 C$="Your King is left in check.
   1 C$="The computer will show you all  ":
   1 C$="Now press the 
   1 C$="Move this piece or ask for help ":
   1 C$="First move the cursor onto your ":
   1 C$="Do you want these positions ?   ":
   1 C$="  hold 
   1 C$="   Checkmate - you have won.    ":
   1 BY+N,BX;S$;
   1 BV=BV+B(M,N):
   1 B=Y(P,Q2):
   1 B=Y(F,Q2):
   1 B2=Y(P4,Q4)
   1 B(X2,Y2)=TM
   1 B(X1,Y1)=TM
   1 B(X1,Y1)=PV
   1 B(X1,Y1)=B(A1,B1):
   1 B(X1,Y1)=B(A1,B1)
   1 B(X(P,Z),Y(P,Z))=PV
   1 B(A1,B1)=B(X1,Y1)
   1 B$="to take an enemy piece and how  ":
   1 B$="the flashing squares.
   1 B$="the cursor. When you have moved ":
   1 B$="pieces then press 
   1 B$="cursor onto your piece.
   1 B$="computer's black pieces.
   1 B$="You can choose from these pieces":
   1 B$="Which side for your pieces ?    ":
   1 B$="Which side for computer's pieces":
   1 B$="Which do you want to play ?
   1 B$="Press the number keys to move   ":
   1 B$="Press 
   1 B$="Now it is the computer's turn.  ":
   1 B$="Move your piece onto the piece  ":
   1 B$="If your move is not in the rules":
   1 B$="If you want to start again
   1 B$="From now on the computer will   ":
   1 B$="Computer plays 
   1 B$="Be careful when you move or the ":
   1 A=X(P,Q2):
   1 A=X(F,Q2):
   1 A6~$6B$6B$6B$6B$6~
   1 A2=X(P4,Q4):
   1 A$="You want to take one of the
   1 A$="White moves first.
   1 A$="To move a piece, first move the ":
   1 A$="This piece can move to any of   ":
   1 A$="The cursor always starts here.  ":
   1 A$="The computer will show you how  ":
   1 A$="Press any key to start the game.":
   1 A$="Now move the piece as if it were":
   1 A$="Move the cursor onto any of your":
   1 A$=" If you want to start again at  ":
   1 A$=" Checkmate - you can not move.  ":
   1 ;"to put down";
   1 ;"to  pick up";
   1 ;"The next part of the program    will let you practise this."
   1 ;"Press P key"
   1 ;"How to move your pieces.":
   1 ;"Have you connected a Kempston   joystick? 
   1 ;" Instructions":
   1 ;" Games":
   1 ;"  thinking"
   1 ;"  Press 
   1 ;"   Check  "
   1 0 THEN P=10
   1 ,(Y(P,PL))
   1 ,(X(P,PL)):
   1 ),(P(P1,Q1)+128
   1 (C1+O))-128
   1 (BS-BV)>SV
   1 "must first move the":
   1 "is called a CURSOR.":
   1 "in different directions and the numbers with them show you how  to move the cursor."
   1 "how to play chess. Your computerwill play against you and show  you how to use all the pieces onthe board.":
   1 "cursor.":
   1 "You can learn a great deal by   practising against the computer.Then you can use the skills you have learned when you play
   1 "You are now ready to use the    computer to improve your chess.":
   1 "Whenever you want to move on to the next part of the program":
   1 "To move the cursor in the
   1 "To move a piece you":
   1 "This program will help you learn":
   1 "The flashing square":
   1 "The arrows pointing":
   1 "Press P key";
   1 "Look at the poster in this pack and learn the names of all the  pieces on the board.":
   1 "First of all, some help in usingthis program.":
   1 "CHESS FM"
   1 " You can also use the Kempston joystick."
   1  to try again.
   1  to start the game.
   1  to put your piece down.
   1  to move the cursor. ":
   1  to choose the piece.":
   1  press the 
   1  key to put it down.
   1  key to pick up  ":
   1  for white.
   1  for the computer    "
   1  for no.    "
   1  for help.   "
   1  for black or
   1  for another go
   1  direction of an arrow simply    press the number key for that   direction.";
   1  at any time
   1  against other players.":
   1  Your move"
   1  You play 
   1  Try this now."
   1  Try it now.
   1  The Pawns.";
   1  The Knight goes to war.";
   1  The King and his Castle.";
   1  The Bishop joins the fray.";
   1  The Battlefield."
   1  TEMP ALTERNATIVE KEY 
   1  Stalemate - we draw
   1  My move";
   1  Instructions";
   1  I have won.
   1  Her Majesty the Queen.";
   1  F I R S T  S T E P S "
   1  F I R S T  M O V E S "
   1  F I R S T  M O V E S 
   1  Computer plays 
   1  ** PM 5 ** 
   1  ** PM 4 ** 
   1  ** PM 3 ** 
   1  ** PM 2 ** 
   1  ** PM 1 ** 
   1  ** PM 0 ** 
   1  ** CLEAR AREA 2 ** 
   1  ** CLEAR AREA 1 **